Raiders from the countries of Avecian and Esvalia in the continent of Selvaria, travel the waterways and trading lanes of Kathlom pirating what they can from E'binet and Syrania. Avecia and Esvalia have stolen goods for many years without major opposition, until now. The new theocracy of Syrania with the church of Semperis at its head, promises that both raiding countries shall pay for their actions. And with the discovery of an explosive black powder, Syrania is destined to rise up the scales of power.
Exploring Terrath's lost and forgotten cities and long buried temples, that exist on the outskirts of civilization, will bring death to those who are unworthy. But perhaps, with aid from the gods, you may choose to stand against the brutal nature of Low Men or the sinister plans of forbidden cults such as Aden's Brood and The Disciples of Merrath. Perhaps, you will seek to unlock the hidden mysteries of the Drachanis Stones or attempt to amass fortunes beyond that of the Seven Princes of E'binet. Whichever you choose, your destiny awaits!
The Shattering - The World of Terrath Changes Forever
Ages ago, fire fell from the heavens and the face of Terrath was changed forever. Ancient Empires whose kingdoms had stretched across the known world disappeared and were no more. A select few of all races and creatures chosen by the gods had been shepherded into Sanctuaries and protected by the Druids. When the Time of Twilight lifted, those who survived set out to rebuild Terrath. With help and guidance from the druidic Order of the Sacred Stone, mortal kind nurtured the world and brought her back from near extinction. With new kingdoms forging alliances with old enemies, survival of mortal kind was assured. Now as Terrath seems whole once more, the races of mortals have begun to forget the Time of Twilight when all hope was nearly lost. And as the path of man seems to wander once more, the druids have turned a wary eye towards the heavens. . .
After 500 years of relative peace, the largest known continent of Terrath, Kathlom, is the stage for a host of escalating conflicts. The Alliance of Free City-States and the Empire of Crowns seem on the brink of war. While their armies are continually building strength, the southern mountain ranges of both kingdoms seem over run by the Savage Low Men. Sensing the possibility of war, the Northern Barbaric Tribes press for control of the Disputed Lands. As treaties begin to fail and diplomacy gains nothing, war on the northern face of Kathlom seems imminent.
Upon the southern tip of Kathlom ruled by the Seven Princes is the desert kingdom of E'binet. Bordered to the north by the desolate Low Lands, the people of E'binet are forever watchful for the destined Warlord who will march his armies through their most forbidden lands and lay siege upon them. . .
A Troubled World Prepares For War
Adventure Awaits Those Who Would Shape Their Own Destiny
The world of Terrath is the home to Shroud of the Ancients, which is both a role-playing game and an RPG campaign setting. The D5 Role Playing Game (SOTARPG) from Dark Tavern Press utilizes a tiered magic system for flexibility and creativity. It is a classless, levelless, skill driven rules set that doesn't constrain your character with limitations or restrictions. Meanwhile, the Shroud of the Ancients Campaign Setting is host to several 3.5 compatible adventures that can be run in the world of Terrath or adapted to your home campaign. No matter which you choose, Shroud of the Ancients brings to life a realistic fantasy world where heroes, armed with cold steel, quick wits and formidable magic, vie for power against the enemies of the innocent.
A fantasy setting with real adventure and intrigue
What is Shroud of the Ancients?